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Artificial Intelligence (Version 3)

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Researchers in the field of artificial intelligence have long been intrigued by games, and not just as a way of avoiding work. | Ever since the stunning victory of Deep Blue, a program running on an IBM supercomputer, over Gary Kasparov, then world chess champion, in 1997, it has been clear that computers would dominate that particular game. | Games provide an ideal setting to explore important elements of the design of cleverer machines, such as pattern recognition, learning and planning. | Today, though, they are pressing the attack on every front.

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