Virtual Interactions
Although online gaming is hugely popular, it is different from person-to-person socializing. But just as with a book club, playing a board game, or even going to work, the online game is an opportunity, an excuse even, to [blank] in a community sharing an experience. Sociologists make the point that going to a conference is only partly about the presentations; in reality, it is about the coffee, the chat, the jokes, the friendships, and the contacts you can make. A final thought for banks or for anybody suggesting business interactions can be [blank] . Apple was the first computer company to open its own stores. Face-to-face interactions matter for consumers but also for brands and businesses. This is a salutary lesson for banks that they should be [blank] branches. In the commercial world, analog products exist when they add value and deliver something the digital world misses. Central banks need to consider carefully the balance of [blank] and digital.
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